Filters.Add XBox One, Playstation 4, PC SSE, Classic, or VR in the title of your post so posts can be filtered! Using Mods. You may not post about questions that are answered in the FAQ. If you are brand new to modding work through this before asking where to start. A comprehensive list of many guides and resources covering a wide variety of topics. A community curated list of 'essential mods.'
. Tips for figuring out what's causing your issues! Maintained by. Community Discussions based around various themes.Making Mods. and.
Everything you need to know about the Creation Kit!. Modding Skyrim: Modder's Edition Use this and the CK Wiki together to start creating!Talking Mods.Hop in and chat with other members of the community!General Rules. Be Respectful.
We have worked hard to cultivate a positive environment here and it takes a community effort. No harassment or insulting people. Hearts of iron 3 how to play. No Piracy. If you submit a link to or explain how to obtain pirated material you will be banned. If you promote piracy or seek help in modding a pirated game you will be banned. This includes sharing/rehosting a mod without the original author's express permission. This is not debatable.
No we don't care about your views on the finer points of copyright law. When you sign up for Nexus you agree to a ToS that says you will not do these things. We agree with and abide by that policy. End of discussion.
Tag Your NSFW Content. There are a wide variety of body meshes and armors that are NSFW. Posting about and discussing the use of these is fine. Sexual content ( galleries / screenshots that involve sexual acts) is not. No Memes. This is a sub centered around the discussion of modding and creating mods.
Memes and gameplay stories do not contribute to this whatsoever. No Screenshots (except to ask for help).
Screenshots do not contribute to the discussion of modding or mod creation. Please take your screen archery to. Screenshots in the context of asking for help are acceptable. FollowPosting Rules. Do your research. Provide all necessary information. See for more information.Related Subreddits.Related Websites.
(NSFW). Welcome to this week's discussion thread! If you’ve missed previous discussion topics you can check them out. These discussions are intended to be ongoing, and I highly encourage you to contribute your own opinions and experiences to the posts.First a quick recap of how this works and what we expect: RULES. Be respectful.
These discussions will open the floor to a lot of different opinions of what is fun/good/necessary/etc. Debate those conflicts of interest with respect and maturity.the nicer you are to your fellow modders, the more willing everyone is to help each other:). Please keep the mods listed as relevant to the topic is possible. I ask that you read the topic description to make sure the conversation stays on track. Thanks!:). We ask that when suggesting a mod for the discussion list at hand that you please provide a link to the mod, and a brief description of what it does, why it fits the list, what the benefits/drawbacks are. These can range from incredibly popular mods to mods that you think are underappreciated.don't be ashamed to just go for a major one though.this is a discussion and those should definitely be part of it.
Please note which version of the game the mod you're discussing is available for!TOPICProbably the first thing a noob modder says when he sees the overwhelming abundance of skyrim mods is 'I want a totally badass sword'.Weapons are life on Skyrim. Without a good axe by your side you're just bandit food.And bad-ass swords are bountiful in modding.Here's a few great (original Skyrim) weapon mods to get the armory started:- hyper realistic bows for the immersion expert. Available as a replacer for the vanilla bows, or as a standalone mod distributed on the leveled lists.- A wonderfully detailed nordic-patterned shield for the most discerning of blockers.- Elegant swords and axes for the master duelist. Elves would especially appreciate these finely crafted blades.- Ranging from hopelessly ornamental to 'Yeah, this actually was a real weapon that real people used to kill each other. Back in the bronze age', these detailed beauties might be better left on the weapon rack as a curiosity.- This definitely looks.
If your desire is for something hopelessly and unrealistically badass, this will likely suit your every desire.What's in your grip, soldier?. Though it's not a new weapon, a thread like this needs a mention of. It's a terrific rework of all weapons in the game (even those added by mods, if you get your load order right) to make them more like actual weapons and less like vaguely shiny frat paddles.There are lots of great suggestions for new weapons already. I just have a few to add, though none of these has made it to SE yet:.by our very own Nazenn gives a unique look to this unique bow. A must for me.adds craftable silver swords and daggers at ebony quality.
Beautiful models. Great for undead-hunters or those using Bring Your Silver.is mostly about the armor set, but includes a nice set of weapons.adds an artifact from Morrowind: a beautiful sword (1H or 2H depending on preference) that can summon a souped-up Frost Atronach.adds bladed weapons and more to the Dawnguard; excellent work.Lastly, I'll mention something about maces in particular: there aren't a lot of them.
Moraelin's Maces is the only one I know of that's just for maces, but I never liked the look of them. For those of who do like to use heavy scary skull-smashers maces, the best mods I've found for more maces are:.Bob's Armory (already linked by ) has a few nice ones.Ghosus Weapon Pack (also already linked by Sacralletius) has something called 'Thors' Hammer,' but if you can get past the unimmersive name, it looks exactly like the kind of hammer a Nord would use.Paladin Artifacts (linked in this post above) has a great mace. The two big mods I use are:. Adds a lot of weapons. Some of them are not-so-beautiful and there exists a. Also adds a lot of weapons.These two add many weapons to leveled lists, so you can find them as usual.
Then I also use:. Many weapons by Billyro, not available to leveled lists. Weapons coming straight out of Lord of the Rings, because some of them are simply beautiful. Adds a special forge near the Throad of the World to craft them, which has the plus of not over-encumbering your craft UI but the obvious downside of having to move there to get them. Adds 12 longswords. If you like me fancy longswords more than regular ones.These mods have the advantage of adding a lot of different weapons, and not too fancy ones.
They all pass the 'immersive' test in my opinion as they blend rather well with Skyrim.If you still fancy some immersion and eye-candy, grab a texture pack such as to make vanilla weapons look good enough to warrant not even using modded weapons.Out of immersion, I'm using FavoredSoul weapons which are completely not immersive but totally badass.,. All these swords co-exist in a pack with other weapons, amulets, etc:If you need to feel like a gentleman, I also suggest some rapiers.,. Also, if you personally dream of owning a rapier in real life, please leave a comment so I feel less alone in that. These are the ones I use. Let's see here.Creative Weapon Use by Edje Noh:?.Akaviri Crossbow by tygabor:.Dragonslayer Bow and Siege Arrows by skibadaa:?.Lost LongSwords by MrBrownstone:?
. DLC spells now supported! There are 4 new spell-enchantments per DLC.Added controller support. To use, you'll need to activate the option in the MCM.Added bow/crossbow functionality. Offensive spells are cast when an arrow is released, defense spells are cast when the bow string is fully drawn.Added an MCM option for toggling the casting button.Auto casting (casting no longer requires re-pressing the button to cast additional spells). Autocasting charges the spell cost at animation rather than on key press, so just keep that in mind.Spell-enchantment inventory system based on Chesko's Weapon Scroll Wheel mod. Spells from spellweapons are now 'equipped' and the changing which spell able to be cast is done by either pressing a toggle-next button or pressing that button in conjunction with the scroll wheel (configurable in MCM).Changing MCM settings no longer unequips weapons.Overall scripting overhaul.
Scripts are slightly faster in addition to being much more versatile (this is what took so long; some features above, like controller support, required bigger changes).Versioning. While this version doesn't work with my previous version, all future versions should now work together (unless I do something drastic). Version 1.0.1. DESCRIPTIONSpellsword enables the casting of spells via weapons and shields. The basic premise is as follows: weapons, shields, and jewelry can now be 'spell-enchanted,' enabling the player to cast a spell with their weapon or shield.
To do so, press the MCM configurable casting button and then either attack or block.INSTALLATIONThe same as many other mods; if you are doing a manual install, just unpack the folder and add the files to your data directory. However, I suggest using a mod manager such as. For Mod Organizer 2, click the top icon, second from the left, which reads 'Install a new mod from an archive.' You'll be prompted by an installer which lets you install the base Spellsword.esp and a few optional add-ons.
After installation, just click the checkbox in the left mod window to turn it on! It shouldn't matter too heavily where it sits in the install order (left pane).
Keep in mind that some of the add-on.esp files require masters (e.g. Spellsword Apocalypse requires the mod Apocalypse), so the load order (right pane) should only matter if you have one of those installed; in those cases, place the add-on.esp files visually lower (i.e. Higher priority number).Requiem users: This version of the mod DOES work with Requiem (and any other spell mod for that matter), though not perfectly.
I'll be making a special patch for Requiem later which makes it work better.REQUIREMENTS, and (or if you prefer). A few notes: Spellsword does not depend on SKSE version, so Skyrim updating each month will not break it. Jaxonz Renamer/Utilities must be installed but the.esp does not need to be activated if you do not want to use the mod.HOW TO USEWhen you first load the mod, you should get a quest to obtain a book from the MCM. Open the MCM, familiarize yourself, assign your casting button and your spell inventory button, and then choose the option to send yourself the manual 'Combat Casting.' Once you've read it (it details how to use the mod in-game), you'll be given an opportunity to start with a basic spell-enchanted item. This will conclude the quest.New spell-enchantments will not contain any spells.
To fill the spell-enchantment with a spell of your choosing, equip the spell in your right hand. Then navigate to your inventory and press either the casting key or the spell-inventory key on the spell-enchanted item you wish to add the spell to. This will prompt you for which spellslot you want to fill (most items, especially at the start of the game, will only have one).To cast a spell from your new weapon/shield, simply press and hold down the casting button and attack or block (depending on the spell). While concentration spells must be cast on block, all other spells can be configured to be cast on attack or block in the MCM (make sure the spell-enchantment you want to configure is equipped). Note that jewelry cannot cast spells and can only hold spells; to cast these and other spells, one must use any enchanted weapon/shield (including weapons/shields with unique enchantments or enchantments from other mods).If you have multiple spells from spell-enchantments equipped (either through dual wielding or multiple enchantments), only one may be active and ready to cast at any time.
To change your active spell, cycle through your spells using the spell selection key. If you decide to dual wield spell weapons, you will lose your ability to cast any spells that are set to cast on block, though the use other other mods which allow blocking when dual wielding will fix this. Note that you can channel the charge of one weapon in one hand to cast the spell in the other. So if your current spell-enchantment is for the right weapon, and you charge the spell and swing with the left weapon, you can use the left's charge to cast the spell on the right weapon.tl;dr: install the mod, get a spell-enchanted weapon, hold the casting button and then attack or block.ADDITIONAL INFORMATIONAs you may have seen in the MCM, you have the option to assign fractional spell costs to your magicka, stamina, and/or the enchantment charge reserves.
Skyrim Sword Magic Mod 2
So, if a spell normally costs 100 magicka, and your MCM settings are 0.8 for magicka, 0.2 for stamina, and 0.25 for enchantment charge, the spell will cost 80 magicka, 20 stamina, and 25 enchantment charge units. Or 0,0,0, if you wanted. The goal here is to empower role-playing and let the player decide their gameplay balance based off their personal preferences.With Version 2.0.0 comes compatibility with all spell types, all spell mods, and all shouts. However, because I no longer curate a list of spells/shouts (since doing so for all mods is virtually impossible), some spells/shouts may not function perfectly or even at all. In my testing this was rare but it did happen (e.g.
Whirlwind Sprint).
Credits and distribution permission. Other user's assets Some assets in this file belong to other authors.
Translations available on the Nexus LanguageNameAuthor: DragonPipisiJaySuS Swords Turkish Translation 2Author: VANozarashJaySuS Swords Portugues do BrasilAuthor: logan1710JaySuS Swords Compatibility Patches - Traduzione ITAAuthor: Elder Scrolls TurkJaySuS Swords Turkish TranslationAuthor: JaysusJaySuS Swords - Spanish Translation - Compatible con SkyRe -Skyrim Redone- de T3ndosAuthor: AzarianJaySus Swords - Czech translationAuthor: Kiedra666JaySuS Swords polish translationAuthor: Kuba4012JaySuS Swords PL spolszczenie polish translationDonations. ATTENTION:there are currently some criminals in the Linden Research's game SecondLife trying to sell these swords, Jaysus filed a DMCA notice against Linden Lab already but would like to inform you that not a single sword of this mod being sold in SecondLife is legitimate and by buying them the buyer participates in a crime, please refrain from buying them, you may use my swords free of charge for your personal use and even implement them on your second life character, selling them however violates so many of my rights that i get seriously pissed.
Sword Art Online mods for Skyrim (Old)now that SAO Season 3 is coming soon, i got the urge to play Skyrim again, then i remembered that i made some SAO mods for Skyrim about a year ago, but never got around to uploading it.Mods Used- SAO Music and Sound Effects- SAO Companions Asuna, Leafa, Lisbeth, Silica & Sinon(they're a bunch of mods that i put together to make SAO based followers, so there's a lot of different assets made by different people there, i did a lot of retextures, i did some minor mesh work.
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |